map format 0000h 4K map layer1 [broken up into regular 2 32x32 blocks] 1000h 4K map layer2 [broken up into regular 2 32x32 blocks] 2000h 2K 'SOLID' map [64x32] 2800h 2K layer1 'DESTRUCTABLE' map [64x32] 3000h 2K layer2 'DESTRUCTABLE' map [64x32] 3800h 2K 'slide' map [64x32] 0 = empty, 1 = slide left, 2 = slide up, 3 = slide right, 4 = slide down 4000h byte,byte map width, map height 4002h byte tileset index 4003h word background colour 4005h byte number of objects 4004h byte*x object data object data: BYTE type BYTE direction BYTE x BYTE y BYTE a0 BYTE a1 BYTE a2 BYTE a3