#--------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------



ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM)
endif

include $(DEVKITARM)/base_rules
LIBGBA	:=	$(DEVKITPRO)/libgba


#---------------------------------------------------------------------------------
%.gba: %.elf
	@echo ---------------------------------------
	@echo extracting .text ...
	@echo ---------------------------------------
	@$(OBJCOPY) -O binary -R .text $< temp.c
	@echo extracting binary...
	@echo ---------------------------------------
	@$(OBJCOPY) -O binary -j .text $< temp.a
	@echo compressing...
	@echo ---------------------------------------
	@echo "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@" >> temp.a
	@gbalzss e temp.a temp.b
	@cat temp.c temp.b >$@
	@rm temp.a
	@rm temp.b
	@rm temp.c
	@echo built ... $(notdir $@)
#	@padbin 0x3924 $@

	@gbafix $@

#---------------------------------------------------------------------------------
%_mb.elf:
	@echo linking shit
	@$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ -T$(GBARULES)/gba_fucked.ld

#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb a multiboot image is generated
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET		:=	mrom_mb
BUILD		:=	build
SOURCES		:=	source
DATA		:=	
INCLUDES	:=	include
GRAPHICS	:=	image

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH	:=	-mthumb -mthumb-interwork -nostartfiles

ASFLAGS	:=	$(ARCH) $(INCLUDE)
LDFLAGS	=	$(ARCH)

#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path to the toolchain in windows
#---------------------------------------------------------------------------------
export PATH	:=	$(DEVKITARM)/bin:$(PATH)

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS	:=	-lmm

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS	:=	$(LIBGBA)

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export GBARULES	:=	$(CURDIR)
export OUTPUT	:=	$(CURDIR)/$(TARGET)
export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
			$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
			$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PNGFILES	:=  $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
	export LD	:=	$(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
	export LD	:=	$(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES	:= $(PNGFILES:.png=.o) $(addsuffix .o,$(BINFILES)) $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
			-I$(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)

.PHONY: $(BUILD) clean

#---------------------------------------------------------------------------------
$(BUILD):
	@[ -d $@ ] || mkdir -p $@
	@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

all	: $(BUILD)
#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba

#---------------------------------------------------------------------------------
else

DEPENDS	:=	$(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba	:	$(OUTPUT).elf

$(OUTPUT).elf	:	$(OFILES)

#---------------------------------------------------------------------------------
# grit png rule
#---------------------------------------------------------------------------------
%.s %.h : %.png %.grit
	@grit $< -fts

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------